FIRE
3Invasion of Flames
ATK:
1300
DEF:
1200
View:
2221
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Invasion of Flames — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 52 · Meta: provisional
- Primary role: Floodgate / Control · Secondary: Material body
Why it scores here
Invasion of Flames converts its Normal Summon into a turn-limited Trap lock, which is soft interaction rather than a hard floodgate, and its Level 3 Pyro body is a clean generic material. Its 1300 ATK and Level 3 earn no points. Combo evidence is absent, so combo conversion is scored from text alone and held low. The card's text does not state how long the lock lasts, which lowers rules reliability.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Plain Level 3 Pyro body in 7 sampled decks at 1.86 average copies, but no searcher or combo routes are recorded (observed, inferred). |
| Combo & Conversion | 30 | Text only: the effect locks Traps and adds no board, and there are zero recorded combo boards (inferred). |
| Resource Economy | 25 | No card advantage, refuel, or search in the text, so it is a plain -1 body with no return (verified). |
| Effect & Interaction | 50 | Stops Trap Cards only on the turn it is Normal Summoned, which is soft and situational (verified, inferred). |
| Material Utility | 60 | Level 3 Pyro body that is still usable as material when its effect is negated (verified, inferred). |
| Resilience & Flexibility | 40 | A 1300-ATK body with a single conditional effect dies to most removal and is dead outside the Normal Summon turn (inferred). |
| Deck-Building Efficiency | 75 | Up to 3 copies with no garnet or lock on the rest of the deck, so it is cheap to run (observed). |
Calculation
Weight profile: 0.7 Floodgate/Control + 0.3 Material body. Intrinsic ≈ 55, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, generic Level 3 Pyro body that fits several Fire-type archetypes
- Trap-lock on Normal Summon is a real, hard-to-answer window for that turn
- Clean material value even when its effect is negated
Weaknesses
- Effect only works on a turn it is Normal Summoned, so it spends the Normal Summon
- No combo evidence, so no measured board impact
- 1300 ATK and no card advantage make it a weak standalone body
- Card text does not state the lock's duration
Counters / choke points
- Monster effects and Spell Cards are not stopped by the Trap lock (verified from text)
- Removing the body before its Normal Summon resolves its effect
Best use
Floodgate / Control (Trap lock on Normal Summon) with Level 3 Pyro material. Decks: Volcanic. Suggested copies: 2.
Evidence & gaps
- Verified: Text: when Normal Summoned successfully, no Trap Cards can be activated; Level 3 Pyro Effect Monster, 1300 ATK / 1200 DEF; Legal in TCG, OCG, MasterDuel and DuelLinks; Run in 7 of the sampled decks at 1 to 3 copies (avg 1.86)
- Observed: Appears in 3 Volcanic decks and 1 each in 4 other archetypes (5 distinct); The Thing in the Crater co-occurs in 6 of 7 decks (85.7%); Zero recorded combo boards
- Inferred: The lock is a soft, Normal-Summon-gated interaction rather than a continuous floodgate; Duration is unstated, so the lock is assumed to last until the end of the turn; Level 3 Pyro body is a generic material for Pyro and Level 3 effects
- Data gaps: No combos supplied: combo conversion is text-only inference No guides supplied Card text does not state the Trap lock's duration No usage statistics (StatisticsCard): inclusion inferred from the 7-deck sample only No banlist token: assumed 3 copies (unlimited)






